Educational Circuit Training – Learning Apps, Educational Games and Augmented Reality

AUTHORThomas Tröbinger

LanguageEnglish

Teaching resources

  • WIFI
  • Tablets
  • Mirroring Device
  • Projector
  • Tablet Chargers

Partneratempo

Operating SystemAndroid
iOS

LevelBeginner

Competency areasBasic Education, Activate your Learners

Duration60 mins

ABOUT THIS MODULE

There are endless ways to make lessons more interesting and activate your learners. In this very activating educational circuit training you will move around different work stations and trial different innovative learning methods ranging from the educational games osmo, over learningapps.org and different augmented reality apps.

LEARNING OUTCOMES

  • I learned about the different posibilities of the educational games OSMO
  • I trialed the online platform learningapps.org to create small webbased learning units
  • I´ve experienced myself the huge potential of augmented reality to address more senses and creating a more holistic learning experience

REQUIRED APPS

App iOS Android Windows
Words for Osmo
Numbers for Osmo
Tangram for Osmo
Masterpiece for Osmo
Newton for Osmo
Coding for Osmo
Learningapps
MSQRD
Elements 4D
Anatomy 4D
iDinosaurAR

TEACHING PLAN

ACTIVITYTIMEMETHODLEARNING OBJECT
Intro to Educational Circuit Training5' minsSpeechNO Learning Object
Educational Circuit Training45' minsActivityNO Learning Object
Reflection - how can we use those posibilities?10' minsDiscussionNO Learning Object